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Detroit: Become Human, Heavy Rain Dev's New Game Uses All-New Engine By Dmitry Lapunov Published Oct 15, 2020 Quantic Dream CEO David Cage reveals that the next title by the studio is being developed on a next-gen engine to allow for greater visual quality.


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GAMESCOM 2023 The next releases from the SPOTLIGHT by QUANTIC DREAM label are coming your way, as… More Official site of Quantic Dream, an award-winning video game developer and publisher. Creator of Detroit: Become Human, Beyond: Two Souls, and more.


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Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls (2013), and Detroit: Become Human (2018). The company is known for promoting interactive storytelling, with founder David Cage as the primary creative force.


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The making of Detroit: Become Human. Motion capture and development footage at Quantic Dream.


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May 29, 2018 By Jordan Gerblick Detroit Become Human is the latest game from developer Quantic Dream, the studio behind Heavy Rain and Beyond Two Soul. This "choose your adventure" title is.


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View Stats. Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created. $39.99. Visit the Store Page.


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Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created. Recent Reviews: Overwhelmingly Positive (3,274)


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Released: 2019 — API: Vulkan — Engine: Quantic Dream Detroit: Become Human creates a niche between gaming and interactive novels, albeit with AAA eye candy. In a not so distant future, a Detroit-based super corporation has perfected true-to-life androids. These androids have quickly replaced all blue collar labor in society and are now.


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When it came to porting Detroit: Become Human from PlayStation 4 to the PC, our teams faced many technical and technological challenges. In particular, the management of the 3D engine, which is based on the Vulkan API, developed by the Khronos Group consortium.


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Detroit: Become Human is our IGN First game for April, which means we've editorially chosen to take a look at it all month long. We traveled to Quantic Dream, and we'll be bringing you more.


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Detroit: Become Human is a poignantly pulpy interactive sci-fi drama where your choices can impact events to a greater and more satisfying degree than in most games of this type. Though I wish its.


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Detroit: Become Human depicts a fictional near-future story about a world where humans are served by lifelike androids. It showed us a future where human unemployment was high, and many.


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Detroit 2038. Technology has evolved to a point where human like androids are everywhere. They speak, move and behave like human beings, but they are only machines serving humans. Play three distinct androids and see a world at the brink of chaos - perhaps our future - through their eyes.


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Detroit: Become Human is a 2018 adventure game developed by Quantic Dream. The game was released for the PlayStation 4 in May 2018, published by Sony Interactive Entertainment. A port for Windows was released in December 2019, published by Quantic Dream.


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Quantic Dream, developer of Detroit: Become Human, is now in development on its next AAA game, according to a new job listing.Quantic Dream and its founder David Cage have produced narrative, cinematic stories since 1997, but would break out with 2010's Heavy Rain.Detroit: Become Human, originally exclusive to PlayStation, is among the growing number of titles to release on PC as a part of.


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Detroit: Become Human is a different kind of tech showcase What happens when advanced tech, talent and budget is deployed on a more focused experience instead of a giant open world? Feature.

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